The animation and music in this game are just beyond... The opening sequence of singing gave me goosebumps. Attack animations are so smooth... I love everything about this demo and can't wait to see full version. Good luck!
Honestly i really enjoyed the almost theatrical characters that just fit in to your art style and the Ost adds another level to the experince of the game and your humor was also great. I only encountered one problem with the mouse clicks at the start sometimes didnt register, but outside that im really looking forward to your next update.
Hey, thank you so much for commenting despite my limited time with your game. I'll confirm that there is a specific mechanic where you have to click several times to unlock certain options; This is very intentional (and a pain to code T_T), and is part of the game's story :)
Dude this game is awesome its like undertale and pokemon and it has cool music and sprites and secrets like the skipping secret, I would play more but I have stuff to do today but honestly this is a worthy steam game heck this rivals AAA games, Thank you dearly for gracing me with such a wonderful game.
I agree! This page looks great, and I'm looking forward to playing the game! (One note: the dark blue link colour is hard to read on the lighter grey backgrounds, like in the "More Information" panel.)
The game experience is delivered very well, and the game is genuinely funny! In my opinion, enhancing the graphics could make it even better. Overall, you’ve done an excellent job with this game, and I look forward to playing the full version in the future.
Loved the narrative of this game, and when it switches to gameplay, most of the actions are very self-explanatory. However, I have to admit I got stuck on the memory flower-pot minigame. I understood the order the objects needed to go in the pot, but the flower couldn’t move the pot, so I wasn’t sure how to achieve the goal. Maybe that part could be a bit more dummy-proof!
The only thing that felt a bit odd was the strange changes in screen resolutions and the switch from windowed to fullscreen. I’m not sure if that was intended or if my computer was acting up haha.
Thanks for the review, glad you enjoyed! Unfortunately I've dummy-proofed the Memory puzzle all I can for now lol. Hopefully you downloaded the latest version of the game that provides a hint option to the puzzle. It shows you exactly where to move to solve it; The goal is to align the objects to be "destroyed" in a certain order, whether it's in the pot or against the wall. So the objects don't need to go inside the pot, you just have to use your resources (the stationary pot and the left wall) to destroy them. I hope you could complete the game to the end, as the Memory puzzle is entirely optional.
Also yes, the window changing and stuff is all intentional. Maybe the game has a bit more control than you think haha.
This was a really interesting teaser. I really enjoyed the mix of classic gameboy, gameboy color and gameboy advanced graphical styles, the mix of chip tunes and more standard orchestral, all without over complicating each other and not mixing them in a jarring way. I found the humor fun and not over-bearing and enough suggestions of a moderately surreal mystery interesting enough to want to see where the final project goes.
With the positives out of the way, I believe I found a soft-lock… When accessing the memory and playing the flower-pot mini game, I found that if you fail after choosing “slower”, it doesn’t seem to go to a fail state, but the big, medium and small entities stop spawning and you can still walk around. If this is a glitch, it just seems like a small over-site and there is a lot going on in the demo, so I don’t think it’s a big down-side, just thought I’d bring it to your attention.
One other thing I thought that I might suggest; at times it felt a bit odd when switching from using the mouse to space bar when progressing text. Once again; not a big thing and this most probably felt odd to me since I automatically used the arrow keys instead of WASD to move around, due to playing too many RPG maker horror games, so I’d assume if I play again using WASD and space with my left hand; it would probably be less jarring, but I thought I’d mention it so you can check if allowing text to progress with the mouse flows better, since sometimes small things like that can really increase enjoyment for the player.
Hey, tysm for the detailed feedback! I'm going to check that soft-lock, it may just be a small glitch... So to be clear, does the "No! It won't work!" text appear at all after failing, or do you just infinitely walk around in a blank room immediately after failing? Fortunately you should still be able to finish the update without completing the minigame (just close and reopen the game), but I'm going to try and replicate it later.
Ah yes, the keyboard/mouse thing. You can totally make it through with your left hand on WASD/space in the update, mostly because progressing with the mouse sets up glitches while simultaneously having options to select also using the mouse. But if it becomes too much of an issue with others I can totally fix it :)
I just checked again, and it seems easy to replicate. Fail the first attempt, then after the first "No! It won't work!"-message, pick slower and just let the screams spawn. There won't be another message, the screams stop spawning, the music keeps playing and you can walk around still, but it doesn't progress. I'm guessing it's probably just a typo in a conditional check or something simple like that (I do that kinda thing all the time), but I figure if you can find it, you'll be more aware of it and be less likely to make the same kind of typo when putting together the full version.
I hear you about the multiple inputs for single actions thing... I sat around for ages just testing with my last game. I thought adding touch controls was going to be the biggest hassle, but it was actually allowing the player to unpause using the mouse without shooting as soon as the game starts again.
I think your games perfectly playable without using the mouse for dialog progression, just thought I'd mention it.
Okie dokie, got it all patched up. I ran into some more unrelated complicated bugs, but the soft-locking only took a sec to fix. Feel free to give it another go, and thanks for the catch!
Really happy to see the game still going strong. Genuinley excited to try the update out. I noticed you said your on Diacord if you dont mine me adding you?
Wasabi, this is a masterpiece. You've turned a simple RPG game into something that has a life of its own and interacts with the player in unexpected ways. When I saw the Pokémon-style graphics, I thought this was just another game trying to copy the style, but it wasn't. You managed to break the paradigm of a typical RPG game. I can only wish you success with your game and look forward to seeing the full version soon ;)
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The animation and music in this game are just beyond... The opening sequence of singing gave me goosebumps. Attack animations are so smooth... I love everything about this demo and can't wait to see full version. Good luck!
Honestly i really enjoyed the almost theatrical characters that just fit in to your art style and the Ost adds another level to the experince of the game and your humor was also great. I only encountered one problem with the mouse clicks at the start sometimes didnt register, but outside that im really looking forward to your next update.
Hey, thank you so much for commenting despite my limited time with your game. I'll confirm that there is a specific mechanic where you have to click several times to unlock certain options; This is very intentional (and a pain to code T_T), and is part of the game's story :)
Dude this game is awesome its like undertale and pokemon and it has cool music and sprites and secrets like the skipping secret, I would play more but I have stuff to do today but honestly this is a worthy steam game heck this rivals AAA games, Thank you dearly for gracing me with such a wonderful game.
I haven't even played your game yet but this Itch.io page looks incredible... I had no idea you could make stuff like this.
Really great job!
I agree! This page looks great, and I'm looking forward to playing the game! (One note: the dark blue link colour is hard to read on the lighter grey backgrounds, like in the "More Information" panel.)
Oh wow, I didn't even notice there was a grey background! Fixed :)
The game experience is delivered very well, and the game is genuinely funny! In my opinion, enhancing the graphics could make it even better. Overall, you’ve done an excellent job with this game, and I look forward to playing the full version in the future.
I grew up on a gameboy, you really nailed the overall vibe completely! From the art style to the sound design, it looks so perfect!
Loved the narrative of this game, and when it switches to gameplay, most of the actions are very self-explanatory. However, I have to admit I got stuck on the memory flower-pot minigame. I understood the order the objects needed to go in the pot, but the flower couldn’t move the pot, so I wasn’t sure how to achieve the goal. Maybe that part could be a bit more dummy-proof!
The only thing that felt a bit odd was the strange changes in screen resolutions and the switch from windowed to fullscreen. I’m not sure if that was intended or if my computer was acting up haha.
Otherwise, great job! I’m excited to see more!
Thanks for the review, glad you enjoyed! Unfortunately I've dummy-proofed the Memory puzzle all I can for now lol. Hopefully you downloaded the latest version of the game that provides a hint option to the puzzle. It shows you exactly where to move to solve it; The goal is to align the objects to be "destroyed" in a certain order, whether it's in the pot or against the wall. So the objects don't need to go inside the pot, you just have to use your resources (the stationary pot and the left wall) to destroy them. I hope you could complete the game to the end, as the Memory puzzle is entirely optional.
Also yes, the window changing and stuff is all intentional. Maybe the game has a bit more control than you think haha.
This was a really interesting teaser. I really enjoyed the mix of classic gameboy, gameboy color and gameboy advanced graphical styles, the mix of chip tunes and more standard orchestral, all without over complicating each other and not mixing them in a jarring way.
I found the humor fun and not over-bearing and enough suggestions of a moderately surreal mystery interesting enough to want to see where the final project goes.
With the positives out of the way, I believe I found a soft-lock…
When accessing the memory and playing the flower-pot mini game, I found that if you fail after choosing “slower”, it doesn’t seem to go to a fail state, but the big, medium and small entities stop spawning and you can still walk around.
If this is a glitch, it just seems like a small over-site and there is a lot going on in the demo, so I don’t think it’s a big down-side, just thought I’d bring it to your attention.
One other thing I thought that I might suggest; at times it felt a bit odd when switching from using the mouse to space bar when progressing text. Once again; not a big thing and this most probably felt odd to me since I automatically used the arrow keys instead of WASD to move around, due to playing too many RPG maker horror games, so I’d assume if I play again using WASD and space with my left hand; it would probably be less jarring, but I thought I’d mention it so you can check if allowing text to progress with the mouse flows better, since sometimes small things like that can really increase enjoyment for the player.
Hope that’s helpful. Great work :)
Hey, tysm for the detailed feedback! I'm going to check that soft-lock, it may just be a small glitch... So to be clear, does the "No! It won't work!" text appear at all after failing, or do you just infinitely walk around in a blank room immediately after failing? Fortunately you should still be able to finish the update without completing the minigame (just close and reopen the game), but I'm going to try and replicate it later.
Ah yes, the keyboard/mouse thing. You can totally make it through with your left hand on WASD/space in the update, mostly because progressing with the mouse sets up glitches while simultaneously having options to select also using the mouse. But if it becomes too much of an issue with others I can totally fix it :)
I just checked again, and it seems easy to replicate. Fail the first attempt, then after the first "No! It won't work!"-message, pick slower and just let the screams spawn. There won't be another message, the screams stop spawning, the music keeps playing and you can walk around still, but it doesn't progress. I'm guessing it's probably just a typo in a conditional check or something simple like that (I do that kinda thing all the time), but I figure if you can find it, you'll be more aware of it and be less likely to make the same kind of typo when putting together the full version.
I hear you about the multiple inputs for single actions thing... I sat around for ages just testing with my last game. I thought adding touch controls was going to be the biggest hassle, but it was actually allowing the player to unpause using the mouse without shooting as soon as the game starts again.
I think your games perfectly playable without using the mouse for dialog progression, just thought I'd mention it.
Okie dokie, got it all patched up. I ran into some more unrelated complicated bugs, but the soft-locking only took a sec to fix. Feel free to give it another go, and thanks for the catch!
Really happy to see the game still going strong. Genuinley excited to try the update out. I noticed you said your on Diacord if you dont mine me adding you?
Hey Rocket Simp, been a while! Yeah totally, username should just be Wasabi. Be sure to download the latest version of the update!
I tried adding you but says your not accepting friends :/ try adding me: rocketsimp
I will def download it and try it soon.
Hey Wasabi, here's my feedback, I hope it's useful!
I am now searching the files for lore and hints why? Because Matpat brainwashed me
-flith
A game that is really good at subverting expectations. I love it.
The timing of the animated kareoke text must've taken so long lol. I get the pain.
I love the wallmart pokemon theme as well xd It's like teasing and tickling my brain because each note subverts expectation.
I love the wallmart pokemon theme as well xd It's like teasing and tickling my brain because each note subverts expectation.
The autotyped name was also a really fun unexpected thing.
I read really fast, so the game thought I was skipping text even though I was reading it, and it shut down v.v
Wasabi, this is a masterpiece. You've turned a simple RPG game into something that has a life of its own and interacts with the player in unexpected ways. When I saw the Pokémon-style graphics, I thought this was just another game trying to copy the style, but it wasn't. You managed to break the paradigm of a typical RPG game. I can only wish you success with your game and look forward to seeing the full version soon ;)
Do you have a Discord?
I do, username is Wasabi :)
I was trying to add you but you have restricted requests, do you have a discord server?
I don't have a server yet but the game will have one eventually. What's your discord?
"Maidelen"